After conversion it gets weird...

Hi.
I am having a problem with a model… it’s a very low poly model to include in a visual simulation project.
Blender renders it like this…
http://81.84.47.251/~hugos/aerogreen_blender.JPG

But somehow, visualizing the same model in WRL2.0 format in Deep Explorarion, it appears like this…
http://81.84.47.251/~hugos/aerogreen_deep_exploration.JPG

Does anyone have anny suggestion to solve this problem?

Hugo

As far as I know it has somethign to do with the ‘opening’ - settings…

No idea, but try recalculating the normals (select all, Ctrl+N in editmode)