I’ve fallen in love with Blender over the last month or so. I’m coming from Cinema 4D… still a NOOB.
One thing C4D has going for it is its tight integration with AE. Blender, from what I’ve seen, is a close second.
The only thing I can’t figure out is how to render out an object buffer.
Say you have a scene of a couple of iphones, I want to post-composite the screens. But I need an object buffer so that when the phones overlap, I can mask out the background phone in AE.
In C4D, you add a compositing tag, give the object a buffer number, and render a B&W out in multipass.
I know Blender HAS to be able to do this, but I’m not finding how. Thanks in advance for your help!