After the storm


Today is my 30th days learning Blender, I think I’m getting better a bit or worse HAHA.
I’m so happy I get to know a lot about blender, this self quarantine push me to learning Blender.
so that is my lastest render, I built everything from scratch

For material I just use Principle BSDF except the floor I use PBR texture from Quixel.
and I did some Texture painting with a regular brush and clouds texture mask for the wall to make them look dirty but I didn’t like it at all.
I never tried sculpting before so I didnt sculpt the door frame, instead I just created it from mesh.
not great but OKAY, right? :laughing:

if you read 'till the end, Thank you! :smiling_face_with_three_hearts:

4 Likes

why do the walls have SSS

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I dont use subsurface scatering at all, maybe its because of the color effect I used

It’s a nice model…anyhow I think u have used the lens distortion in compositing which is giving the effect for light…

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Yes, I used lens distortion, but the light effect is from Adobe premiere pro, Normally people use photoshop to edit photo which is I did. but I cant get the same look on photoshop. so I decided to use premiere pro.