I’m relatively new to Blender, so any feedback will be really helpful for me to improve!
This whole thing started while following Grant’s Abbit course, then I diverged quite a lot. I modelled the mech, and used of bunch of asset to create the environment. Inspirations mainly comes from battletech, first terminator movies and similar.
The scene is render in Unreal Engine as my Blender-fu is too weak for making that kind of scene in it… yet. Isolated mech rendered in Cycles is here:
Note, I don’t have means to check “minimum hardware requirement”. It is running fine (120fps) on my machine (i7-8700k + 1080ti @ 3440x1440), but it’s quite heavy especially in terms of many big textures (might stutter a bit at the beginning while the textures are being streamed in). In the packaged build I capped the fps to 60fps.