Ai and pathfindig

I was checking out some blender files on my pc and found this littel blend file i developed a long time ago for a little demo it looks a lot like the Simple_AI thread posted today. It includes different states like Attack and Defend. Do whatever you want to do with it…


only logic bricks are used, good luck



AI_system.blend (494 KB)

I get the file to run ok, but he only takes about 10 steps, and goes into a flurry of karate chops.

Then he is in a attack state with W you can move the player if your to close he counters you and if you too far he continous his path… you can see the diffentstates on the show framerate and debug profile


Ah! ok thank you.