AI Mocap Tracking using Radical and Blender Rigify (Technical review + tutorial)

I was invited a year ago to thoroughly test Radical platform for AI motion tracking as a Blender Foundation Certified Trainer and as an experienced 3D animator. I am glad to have collaborated with them to bridge Blender into their workflow to generate correct rigging solvers for the AI. Do you need Motion capture data in Blender? With this technical review, you will walk through the basic process to generate .fbx files from your own videos (or phone videos) to Blender and use Rigify to animate through the NLA editor.
Motion Capture data video: