Hi all. Alright, I can’t figure out how to make this little guy go around the cube.
Questions:
1: Is there a way to update the navmesh (in game) when I place a building or a tree (trees being removable for resources) on it, so that the AI knows ahead of time that it will have to go around the object, instead of waiting until its 10 feet from it, then trying to avoid it.
2: If 1 is not possible. How would I go about redirecting the path around the placed object such as a building or a tree.
3: What other methods are there, for what I am trying to do?
Thanks!
Pathfinding.blend (541 KB)
EDIT: I accidentally hit a macro so that’s why there’s a .95 on the end.