So as already known the bricks in python for the game engine, can’t create the best effect as raw python code can.
So this basic example, I have setup, a cube moves to the target, but can only go at the speed setup by a brick, as with the code, you can add variables, so it moves at a certain time, and speed in order to create a realistic AI - player interaction.
In one of my small mini game projects this is exactly what is going on, how ever when I think about it, is it the AI that is too big or small, that gets wiped out by the player’s bullet, or is the scene too small for that type of interaction and the speed of some using the steering brick. Since there is also no control of the bullet firing object. That requires animation and a cursor point/cross hairs.
Is the brick setup pretty much at its limit as my basic example shows. I used 2.76 here
aispeedbricktheory.blend (411.0 KB)
So what python code would I be needing to create a speed increase or slow down with an Ai to begin with.
I could try some basic python language lessons on youtube, but I don’t think I can really do much.
What example code could somebody type up for the AI bricks there.