I made this as a visual for an AI design. I found it really fun since I hadn’t tried anything in this style in blender yet.
I used three filled circles with a procedural texture mapped onto them for basically the whole visualization. The circles spun/twirled slowly with one keyframe and a noise modifier.
Here’s my node setup. It basically all revolves around the one spherical gradient texture that I used for all the masks and color gradients.
I also had a displace modifier with world coordinates which helps make it feel like it’s “flowing”.