This is AI made without ANY scripting! its not really a game but you can hit ‘B’ to add a blue bot and ‘R’ to add a red bot and they will shoot each other if they are under the right conditions. You can add almost as many bots as you want (it stops adding after around 100 for me). Tell me what you think:eyebrowlift2:
Dude that was nice, and also python can clean it up better. At this point of time is good man, it seam like real AI that a professional made or that mine point of veiw. Its very good expect for the wall bug but then again even new game that comes out for pc or systems like xbox that AI into the wall bug is still there.
So, the blue are waaay more aggressive than the red, and if you add 50 to each side, they tend to just crowd. So, maybe you could add a few more logic blocks for close combat? Then your on your way to an RTS. There was this other guy who did something with AI where little blocks would go around and build bigger blocks…lemme see if I can find it.
I wrote something like this a few years back. If I can find the file I’ll post it, mine actually had multiple personalities (using only logic bricks) And it also could generate random personalities =) I was 13 when I wrote it =X
Good you’re starting young! My first venture into blender I was 11… so…
Hey good job, I once made one that could jump over gaps, had different personalities and like the one from the cube game… It’s really nice! Although, unlike killer I didn’t make it generate different personalities, I used states, but with properties so like… If state == 1 then patrol, state == 2 Track to and so one… It also had that node path finding thing all with logic bricks because I was super horrible with python… And now, I’m just bad lol, I it like last year when I first started blender… It was pretty glitchy XD I’m 13 and I started blender at 12
Ok. So, do you know where I can learn everything about Pathfinders or who can teach me? I am having some issues with a project (a video game I am working on.) Its going to be a little bit complex, all depending on what I learn while the game is in development (and I am not going to use any Pythons). If anyone can help, please reply to my forum.
You’re not using python… yet you wanna do A* pathfinding… LMFAO! You just found blender a few days ago right? Now you’re making a huge RPG game (possibly MMORPG) and need AI, but you don’t want to take out the afternoon it takes to figure out python…
Sorry bud, if you want to make a game with any sort of quality… go learn python.
Go read the documentation, it’s a great source of knowledge. Just try and plan out a small project (I learned python first, then learned BlenderPython (different APIs)) My first project was writing a small phone book terminal app, it was a great way to start. I just looked up how to do various things in python, and slowly learned after many hours how to properly connect everything.
Python is a very easy language to learn and understand, go search for premade python scripts and dissect them, find out what makes them tick.