Time for an upgrade in my game, this time it is in the AI.
Previously they have been simple track to actuators, which is OK, but you circle strafe and shoot, and find they are too easy.
So, I want to find out about aiming ahead of moving targets.
I have run a few searches and have returned various formula, but consider them in-suitable. Here’s the problem:
In blender added objects (ie: bullets) don’t inherit the velocity of the parents. In real life they do.
The result is that you have to anticipate this as well as the movement. So any of the formula that I found wouldn’t work.
Does anyone have an amazing way of doing this?