Hello. My name is Joe Crawford, owner of Joetainment Enterprises.
We have been working on a game called Air Speed Auto using the blender game engine. It is a very serious/active project. It will eventually become a complete game and eventually be released under the GPL. The very stylized art has been designed by Lindsey King.
I have an early, but playable and visually interesting, version available for download if anyone would like to try it:
It includes a windows executable. Linux versions are planned for the future as well.
The game is designed to be more of a puzzel, time based game than a regular racing game. There are switchs, etc, the user must hit to enable sections of the track to reach the finish line. We are combining elements from Super Monkey Ball, FZero, and Mario Cart. There will also be enemies/obstacles on the track.
As with most GPL projects, we are actively seeking volunteers. Python programmers are most wanted, as we currently have only one programmer. We already have a development team of 10+. (Many of which are students at The Vancouver Institute of Media Arts).
System requirements are presently quite high. We have not added LOD code or seperate collision volume yet. These are planned for the future.
Note that this project is completely unfinished. We are aware of many problems it currently has:
-HUD icons are not yet functional.
-Car is not placed back on track after falling off.
-No front end. (We do have one… it doesn’t isn’t ready for release)
-No completion of track/level upon crossing finish line.
-Many more I don’t have time to list…
Thanks for reading.