For this contest I set myself the challenge of developing a system which would allow me to include hundreds of interactive objects within a game. The code needed to be efficient, but more importantly it needed to be manageable. Whilst what I achieved may not be the most efficient method in it’s current state, it’s very easy to modify and update.
Unfortunately I haven’t had the time to implement as much content as I would have liked into the game. I focused mainly on the programming challenge element of it. Still, I’ve laid the foundations for easy and rapid expansion of the game in the future if I decide to work on it again.
As far as I know I’ve ironed out all major bugs. If you encounter any problems, just let me know and I’ll try find a solution.
Hope you all enjoy playing.
Executable (Fullscreen - Recommended):