Okay. I’ve been working with 2.35a for a little while now, and I have finally worked out a good method for planning complex meshes. My first attempt using this development method is this. It is a generic twin engin jet airliner.
These pictures are just screen renders, no textures yet, and the nose and tail still need to be finished, but any C & C is welcome.
<Edit> Vert count: 3992 Face Count: 3778 SubSurf <3>