Okay. I’ve been working with 2.35a for a little while now, and I have finally worked out a good method for planning complex meshes. My first attempt using this development method is this. It is a generic twin engin jet airliner.
These pictures are just screen renders, no textures yet, and the nose and tail still need to be finished, but any C & C is welcome.
<Edit> Vert count: 3992 Face Count: 3778 SubSurf <3>
Those images are rough, so the wing section my not come through to well. On closer examination, they may be a bit on the scrawny side, but for the purposes of this exercise, they look fine enough to me. The main issue I was working on was modeling the wing and body seperate, and then joining them later and getting well defined shapes with Sub-Surfacing without resorting to useing edge creases. The only creases I used was where the engine pylon mates to the wing.
Thanks BgDM. It’s funny that you mention the engines looking good, because I think it’s the weakest part of the mesh. I’m thinking of remodeling it at somepoint, or doing a better setup on another mesh at some point. But, thanks for the words of encouragement…