I started to model this interior one week ago. The goal is to understand how far I can go with Blender and Cycles in term of rendering. I am using 3ds Max at work and this is a try to enter to the world of open software and linux.
I am thinking to make very clean interior with timber ceilings.
Yes I am trying to use arrays as much as possible. But I also want to make random textures so I am modelling some parts (ceiling and floor tiles) individually. All chairs were made in separate file and than linked to the master file. But the scene is already very slow, keep using layers for hiding some mesh.
I didn’t know about dupliverts. Thanks Cool staff.
Sorry for a long wait for an update. I almost finish the model and start lighting and texturing.
First question.
As you can see there is a very bright area on the floor and I don’t know how to remove it?
I believe it something wrong with my lights OR it is because I use Fresnel reflections on my material?