Eventually I’m going to add a ship body hanging underneath the balloon, but I wanted some criticism for it first. I’m toying with the idea of putting some sails on the sides of the balloon too.
I textured the blimp and the sail with a uv map, which was a very good learning experience, and I’m fairly satisfied with the results, but of course any criticism would be welcome.
I know the rope needs work badly, but I’m not quite sure what to do with it, especially for the material. I’m thinking about remodeling it so it has a tighter twist.
I could also use some advice for the materials for the supports for the sail, and for the metal base attatching them to the blimp.
I’ve been trying to make a net to cover part of the balloon, but haven’t come up with anything realistic enough to satisfy me. I’ve tried hand modeling the net, but that takes an incredibly long time, even for a very simple mesh, and I hate to think of the time needed for a complex rope net. Are there any other methods I should look into? I’ve tried soft bodies, but never got a satisfactory result. Pieces kept falling through the balloon or it would roll off or stretch badly.
I also want to redo the sails as soft bodies so I can rotate the supports and have the cloth flow with it, but I don’t know how to attatch two different edges to two different objects. I can get it working with one edge just fine, using the goal setting, but don’t see how to have two different groups active in the same mesh.