Well I gues I haven’t updated this in a reeeally long time. So one last update… its finished! Alchemy was nominated for the Suzanne Awards, and that is where it will debut. In the meantime I made a neat little website for the film where you can see read about the characters and see some concept art and download some cool Alchemy wallpapers. So enjoy:
After the film debuts at the Blender Conference, I’ll put the film online and put a post in the finished projects forum so you all can see it.
Jason
Hello! I’ve begun work on an animated short for my semester project for an animation class that I am taking. Right now I’m calling it “Alchemy” but that may change if I come up with a better title.
Someone is using my new wood texture options! Excellent That jar of eyes is fantastic. All of your characters and the boat itself have come out really well. The only thing I would say would be turn down the nor on the lid.
The frog is more of a pet. The proud owner of the airship is a yet unmodeled mad scientist. I like to draw airships and I went out of my way to write one into the script because I’ve been looking for an excuse to build a 3d one. Usually I draw them with balloons arranged in a line or with a typical “blimp” look, but I like the stacked configuration. It is unique and it reminds me of a tower (which is where mad scientists traditionally work anyways.
BTW, what cool department/class has a blender video as a final project? Is it CS, movies studies or what?
Technically it is a maya class. However, since I am an “advanced” student and it is my final semester, I’m pretty much just doing what I want to do (what are they going to do? Keep me from graduating because I used Blender? :P). The class is run by the CS dept, but it is crosslisted as a media arts and art studio class as well. If you’re looking for a school to study animation at… I don’t recommend mine :(.
You aren’t the first person to make this remark :-?. I was trying to make it look like it was stiched together from several pieces. Maybe if I have extra time I’ll work with it some more. Unfortunately, with a december deadline, time is not something I have alot of :(.
The little guy with the steam engine strapped to his back is biomechanical creature. The steam engine turns an electric generator, which in turn makes his heart pump or something. Fortunately the film is going to be too short for me to put in any kind of in depth explanation of how it works :D.
Very cool, I am guessing a ramp shader on the cloth to get the aged/dirty look? I like the feel this movie seems to have also, the techno-steam thing (overused yes, but still very cool :D) I’ll be looking forward to this.
I suppose it could, although it won’t in my film. But it is a good justification for the stacked balloon setup.
Nope. UV mapped and painted. Ambient Occlusion aids the effect as well, altough I may not be able to use AO in the final production due to render times.
The characters are fantastic. Great designs and they really have character, which is difficult to pull off.
As for the stiches on the Streamer character, they look good, but maybe they need to be a bit finer, as in not so thick. Plus, and I am sure you are going to do this, a good bump map and additional colour will make them look better.
Will be keeping an eye on the progress for this one.
I think you’re right about the stitches. Some extra color should do the trick. I’m thinking a leather color would do. There is a bump map, but I think the nor settings need tweaking (also AO makes it not as noticable). Probably a spec map to add a little bit of spec to the stitches wouldn’t hurt either.
lol Enriq. Since you can’t walk around in my brain, maybe I’ll render it for you. I just need to find a good way to model cobwebs ;).
So here’s the latest update. I took a break from blender this weekend so not much work done. Note: I threw out the image-mapped stitches and just modeled them. Big increase in polycount, but I think they look sooo much nicer.