Alfa Romeo GT

Ok here’s the deal: I’ve been on and off(but mostly off) this project for allmost 3 years now and i’m getting pretty sick of myself allways delaying it’s completion. I decided to post it here so I would finally find enough motivation to finish it:)
Here’s what I have so far:

It’s they first car model done completely by myself(the only other one I did so far was the one that was in a tutorial). I noticed that there are a lot of flaws in the model so the first thing I’ll do is fixing theese problems.
I would really like to know what you guys think about it. Any suggestions are more than welcome;)

Thats Really nice…but it does need alot of work :stuck_out_tongue:

you seem to be putting in too many details without taking care of the overall shape and errors that are creeping in. start with a fairly lo poly overall structure (at least that i how i do it) and once the basic shape is right, keeping adding details till u screw in the last bolt!

I fixed a couple of things today, but nothing major…I was a bit lazy:o I’ll post some pictures tomorrow…

You’re probably right, Anuraag - I was so obsessed with getting all the details right that I completely lost track of the overal shape. Thank you for the tip. So after you finish making the overall structure you start adding details by using subdivision or do you use a different method?

use the mirror modifier if you haven’t been. That will make your life easier

an overall level 2 subsurf is always there with some of the edges creased as required. Other than that it’s loopcuts where ever i need details.

Here’s a minor update:

I fixed a couple of mistakes from the past…Originally I made like a million triangles in the mesh(especially on the front bumper) for no apparent reason:confused: Luckily they’re gone now. If anyone still notices any anomalies on the car, please let me know… I still need to change something about the badge, but I’ll do that later -> now it’s time to make the roof:)