Got a computer powerful enough to handle sculpting well and thought I’d give it a go. Like it a lot, fits in well with my sketching technique of constant scribbling and smoothing. Lesson learned from this so far, make sure that you have the basic shape laid out well before beginning the sculpting - the neck and shoulders on this are pulled out from the original shape and now they don’t take texture very well.
Still to do: color this thing, maybe do a retopo and rig for some animation tests.