First time i post a project of mine here :o
The last few weeks i was working on an futuristic Environment and a Alien Character.
here are a few pictures that show some wip renders:
I worked today with “Sculptris” on the Alien Character but i figured out that it is useless if you want to use the model in Blender after Sculpting fine Details.
I can import the Model in Blender but Blender crashes if i want to Bake Normals :eek:
So i will Sculpt everything again with Blenders Sculpt-Tool.
here are a few pictures from Sculptris:
Great work so far Ali. I especially liked the textured mushroom field. The Sculptris model looks fine too, though you could probably do more with it. Rather than starting a new sculpture from scratch, why not retopologize the Sculptris model and then sculpt on top of the new model?
Oh, if you have a basemesh, you could have subdivided the basemesh to about x3 or x4, and done a shrink-wrap over the Sculptris model. Then you can use the resulting shrink-wrapped mesh instead of the imported one.
BTW If you want to use sculptris without crashing blender on the obj import, try downloading Meshlab which is free and has a decimator tool and will handle sculptris output no prob