Good day. How to align the local orientation of the object as in a maya? In the maya you can hold down d and just click on the polygon to align. In this case, all three axes will be perfectly aligned with the polygon. In the blender, it turns out that only the Z axis is aligned, and YX are not aligned correctly with respect to the polygon. On the screen the pivot transform addon is used, but the result is not the same as in a maya. In version 2.81, too, it will not be possible to achieve the same alignment as in a maya through affect only origin. Thanks you.