I’m a user of 3DS Max and I’m trying my hand at blender because I enjoy the UI. In general, while strange, I like blender better for most things except I’m missing two functions that REALLY saved me time in Max.
Specifically, is there a way to do a global weld? What I mean by this is when one selects a group of vertexes, and welds together the vertexes that are within a certain distance from each other (usually very small). I use this to attach two halves of a mirrored object together when I am finished.
If this function does not exist is there another way of doing something similar? There has to be a better way of connecting two halves of a model then individually merging every single vertex.
Likewise, I’m looking for a means to align a number of selected vertexes along an axis. It’s a single button in Max, but I can’t find it anywhere in Blender.
Thanks in Advance,