Thank you so much for taking your time to answer me, I’m sorry for the kinda “diffuse” question, I’m just stressed out and can’t understand where or what to search for to solve my problem …
But I will try to make what I want to achieve as clear as possible:
So in this image, I have the wall in green thing meshes, split in segments of faces with different angles and lengths. What I want to do, is to have a “component” like the champagne brown square, and be able to “scatter” it out all over the walls faces, placing the object right in the center of the faces, and aligning the objects normals so that the scattered object follows on any angles that the wall takes.
The next thing, is that I want to be able to boolean all of this, making perhaps a hole in the middle of everything, but foremost be able to have different material nuances on the scattered objects, like in the image illustrated in pink and blue.
Please tell me if I’m still not clear enough of what I want to achieve, and I will very much try to develop it further.
All the best