Is it possible to align the view port camera perpendicular to any flat surface?
I have a model with several flat faces, none of which are flat on any plane, I’d like to free draw verts to break up the face but of course I need the the new verts to be on the surface of the original face.
I could shrink wrap a new plane to the face to create the topography I need, but I can’t help thinking that would be a bit sloppy.
I might be thinking about this backwards and there’s a much better solution, but I can’t think of it.
Many thanks.