Hey guys, check out this other thread I posted- Creating a grid with bmesh results in 0,0,0 rotation
Icythe gives a solution there. The missing link is using invert rotation on the grids matrix to get it back to zero before placing it on the cube.
Hey guys, check out this other thread I posted- Creating a grid with bmesh results in 0,0,0 rotation
Icythe gives a solution there. The missing link is using invert rotation on the grids matrix to get it back to zero before placing it on the cube.