What are the best methods to align (and distribute if it’s possible) nodes and objects in Blender? I’m coming at this from a vector program (Freehand, Illustrator) point of view. What I’m wanting is a way to say, give all selected nodes in a mesh the same x axis value- so they all line up on the x axis. In the case of objects, it would give either the center or the furthest boundary of the mesh of all the selected objects the same x axis value (or y or z depending on in which direction you choose).
The long way of doing this would be to be able to physically type in the axis value for the selected node or object- how could I do that?
I’ve searched around the forum here, and haven’t found much useful information- I’ve seen something about a snap funcion and it apparently has something to do with parenting, but everything I’ve found seems to assume you already know how it works and all.
Links to any tutorials or anything would be appreciated. Thanks