Hi,
could someone help me with this, please?
I would like to do the following: I have two rectangles, separated, completely misoriented, and then I choose one edge on each rectangle, and want to move and rotate only one rectangle so that one edge of one of the rectangles is aligned to an edge of the other rectangle. The rectangles are not aligned on the axes, not global or local. So this is the start position.
[ To clarify: I wrote rectangles because that was the easiest to create, and it is easy to see if they got somehow messed up. Of course, a good alignment method would not care about the shape of the two mesh. Could be two triangles, or you can imagine two free paths with one edge each that has the same size, and the alignment method should work on that, too.]
(I am just practicing and trying to find workable solutions to help more complex modeling tasks)
Here is a “before” and “after” screenshot I would like to accomplish. For now, the end orientation of the moved/rotated rectangle does not count, just the perfect edge alignment. Please note, the moved rectangle’s shape does not change.
I have checked the numerous workarounds to do this, but they are extremely long, and also not precise. (Seen select vertex - snap to - center cursor - add empty etc, also KlopUtils - can’t make it work right).
I think the closest to the solution would be to snap one corners to another corner, then turntable-rotate one of the rectangles around that vertex so that the edges get aligned. However, I could not make this work. I thought that the hairline shown during rotation or the (mouse) cursor location when starting the rotation does count, but I could not figure how to do this precise rotation. Could not figure out how to use snap for this as well.
Thanks for any advices or solutions.
Tibor