Okey so, this model project sure is pushing what i know about blender, here is the thing, the character has a long cape that falls on the floor but ends with this weird freckles, spike, triangke weird things, i tried to add them using geomtry nodes and creating a chain of triangle shaped obects that go along the edge path of the end of the cape using the “mesh to curve funcion” the thing is, the cloth mesh of the cape doesnt have it’s normals well aligned and the spikes go crazy and pointing in every direction when i set them along the curve when the point is that i need them to point outwards and with the Z axis flat (not pointing to the air) any help or tip is welcome
I’m not a geometry nodes expert, but did you try something using distance and spline parameter “factor” to control that growth outwards?
I believe that way you could control the distance of the curve points. But as I said. I’m not an expert.