I’m trying to incorporate multiplayer into my soon-to-be game. If I do everything a youtube tutorial says, it will work, but I didn’t learn WHY and HOW it works, in general I didn’t learn anything about multiplayer. I just have a couple questions, and I might add more if I need to, but does anything know the answer to these questions? I don’t know why multiplayer is such a non-controversial topic that very few know anything about…
I’m using Angus Holland’s “Multiplayer Add-on 1.6.8”, so these questions will be based on that.
Why do you need a player representation (entity, I think it’s called) to appear on the server?
What does the server do, because I just click “Host server” and it works, but can I do with the server host .blend file?
How do I spawn in something via edit object and make it automatically disappear?
Will ray sensor with in the “Game world” of multiplayer?
How come so little know about multiplayer when multiplayer has been around for a while and is very popular?
If I spawn in a character into the game world, will everything that’s parented to it spawn in with it, and be visible to the other clients?
Will the multiplayer addon by hollands be work for more advanced games?
Are there any other tutorials/add-ons that are more advanced (give more flexibility/ more efficiency) out there?
Sorry if these are a lot of questions, but if you have an answer to any of them, please post. Thanks.