So, I’m in need of geonode setup responsible for procedural road/freeway generation that should handle more advanced connections, intersections and such, very much inspired by this:
Possibly even this, although that might be a bit overkill when it comes to complexity. This is primarily aimed to being used later in a game engine.
This is going to be mainly my diary of that progress and open invitation to anyone who would feel like contributing! I still feel like a beginner in Blender and I’m totally green when it comes to geonodes, but you gotta start somewhere, right? So, let’s see how it goes!
Here’s what it should include (will be expanded over time):
- simple road/freeway generation
- smart connections/intersections
- capable of combining various road structures/bridges/overpasses etc.
- possibility to stack various attributes for formations (which road type, how many lanes, what props etc.)
- roundabouts
- complete freedom over textures
- also ability to create lines/stripes as extra mesh on top of the road (game development)
Good to haves:
- ability to create “filler islands” of urban area for urban development for additional building generation, let’s say with Buildify, just more… You know, procedurally.
- …?
.
Hopefully, I’ll keep posting the progress soon.
Thanks for the reading! Wish me luck!
P.S. I hope I put this into correct category.