Hey! So I think this addon is awesome and has been extremely useful. So thank you .
However, I just finally discovered or figured out an issue thatâs been bothering me and some other artist friends of mine , for a while now. We have had very weird artifacts in the eevee scene , especially with render mode/view activated. Basically the viewport performance seemed to drop a bit , but the most notable issues were antialiasing seemed to basically not exist and the viewport appeared blurry and noise would never resolved. It was always crawling or constantly updating. So finally today I decided to rename my prefs file and start blender âfreshâ to make sure my file was ok. Sure enough , it looked good again!
So, I tried a few other things to eliminate other possible factors and determined it was some or multiple addons screwing up my viewport.
I slowly enabled 1 addon at a time , and to my surprise , when I enabled this material list addon, I noticed the artifacts again! I tested it again to be sure and yes. This addon was the culprit as to why our viewports looked so bad/ rough.
But, it turns out I can leave your addon turned on/enabled , I just have to disable the selection highlight option OFF.
Iâm not sure how you are updating or performing that action , but it seems to cause FPS drop and more noticeably the artifacts I mentioned.
Hopefully there is a way to fix this on your end. If not, itâs not a huge deal. I can disable that option / as needed. But I wanted to write this all up for you and in case anyone else had run into this issue.
The following bugs caused by the List highlight function have been fixed.
3D viewport frame rate is reduced
3D viewport anti-aliasing disappears
BezierUtils add-on display of some functions is delayed
method for resolution
Changed the method of highlight display function.
Old bpy.types.SpaceView3D.draw_handler_add
New bpy.app.handlers.depsgraph_update_post
Reverted to using depsgraph_update_post.
This is the method we used before, and the problem that the BoxCutter add-on crashes was an obstacle, but this no longer happens (the cause has not been clearly identified).
I think I did just have blender crash as he said, when I used HardOps. I opened the Hops right Panel, that shows (Cutting Material), and my monitors went black for a few seconds and blender closed. Although now it seems fine again on 2nd try⌠so not sure what that wasâŚ
Edit: I guess he said BoxCutter, but almost seemed like Hops caused it in that case, but Iâm not sure⌠hmmm
1. Only objects with assigned materials are selected
Perhaps you have executed the button with only the objects assigned materials to it selected.
The functions of the âAssignâ button only work for objects that do not have material.
For objects to which material has already been assigned, remove the material from the object in advance with the button on the right before executing.
2. Regarding Preset color
What color will the preset color change?
It is normal if it can be set to red with the red button.
2. Object has Principled BSDF node does not exist
If the Principled BSDF node does not exist in the material assigned to the object, the function will fail.
This function only supports the base color parameter of the Principled BSDF or Diffuse BSDF.
A ha I see the problem. the remove old slot on my setting was left to be off . When I put it back on everything works as intended . THX for point out .
Perhaps I didn`t make my self clear, or I misunderstood the function, sorry.
Let me rephrase my question this way.
A. when I press the preset red. I got all selected object with the same color.
B. when I press the preset red. I thought I should get something like Red spectrum instead of all same color.
Which should be the correct result that presets originally intends to do A or B ?
3.Problem solved, yeah I got that tinny decal machine materials in it .
Thank you for the guide.
Introduces updates such as addition of light list, camera list, improvement of material index list, and simple node parameter display in material list.
In the previous version, there was a problem that wasted blank space, but it was improved by changing the method of creating the list menu.
Changed to the procedure for setting the index number by clicking the index number and specifying the number from the pop-up menu.
You can use regular expression search filters in this material list .
The new material index list cannot adjust the vertical width of the list .
If you have a large amount of material, it is recommended to filter with the search box at the top.
Other
The simple texture adjustment menu next to the slot has been improved to display image textures etc. if they are used for node input.
The function to select material assignment objects from the list has been changed so that multiple selections can be made by clicking while holding down Shift.
The âSelect Extendâ option for multiple selection has been removed because it is no longer needed
Set icons for each menu and align them to the left to improve visibility
In the image list, the width of the image name and file path can be adjusted directly from the knob in between.
The add-on file was divided and organized internally.
Bug fixes
Fixed the problem that the simple texture setting menu was not displayed unless the material list was opened. Fixed the problem that
the deletion of the world list was not displayed.
Hi @Bookyakuno, really lovely addon you have made there!
A few suggestions:
In the addon preferences, would you consider to allow us to put each one of your View Menus in a different tab (bl_category) and allow us to rename the drop down menusâ labels (bl_label), by making a tab category and, if possible, a label for the drop down menu, on the same line for each View Menu. The reason for that is that Iâm interested in splitting these in different tabs because it better suits my workflow. I want the Materials List to go in a Materials tab, and to separate the Cameras List and the Lights List into their own tabs.
For Light List, you could make a toggleable option to âShow Labelsâ so we can see directly the names of the lights in the viewport.
Also for Light List, considering that most people have the sidebar as wide as the Properties Editor in default Blender (more or less), the Power and Size boxes are not visible. One has to constantly expand the sidebar to see whatâs there. I know there is the Width option, but when I expand the boxes too much, then it hides the names⌠So I was wondering that maybe you could split each line in two⌠But thatâs up to you. This can even be a checkbox option for those who prefer to see only one line.
Hi! First kudos for a great addon! I want to ask if anyone has experienced this. When i set a keyboard shortcut to evoke the menu other that Ctrl Alt R, and save the preference on every restart the shortcut reverts to the default. A bug or intentional?
Sorry.
You cannot change the keymap from the settings screen of this add-on.
Search and change from the âKeymapâ tab instead of the add-on settings.
am_list.popup
This add-on uses a general keymap registration method, but there is an issue that users cannot change from the menu.
Added many filter functions.
Various menus such as filters and display switching are stored in the magnifying glass icon.
The data to be displayed can be selected from the following
slot
List materials in active object slot
Selection
Current scene
All data
It is now possible to switch the option display of the light camera individually
Regular expression search filter
Sort by name
Invert sort
scroll
You can now scroll through the list.
By limiting the number of items to be displayed (default setting is 20), it is possible to avoid the load when displaying a list of large projects.
Split list
Splited the list of light probe / Emission materials into separate lists
Improved selection display
alt Click to deselect
Naturally highlights the state of the selection, making it easier to understand the selection state
The option can be switched individually
Resolves an issue with the light list that was difficult to see due to many options to display
Other
The display is a little lighter (source code has been revised)
âItems with no usersâ is now displayed in red
Renderability / fake user icons can now be set by dragging
name
It can be changed without having to open a dialog
Other changes
In the pop-up menu, âRename new material with object nameâ, which was an option for index add-on settings, has been changed to one of the options for adding new materials
The menu of the add-on setting is organized in tab view
Warn about items being deleted when project is closed
Bug fixes
In ver2.0.0, fixed the problem that some operators of the image list did not work
Fixed an issue where executing âscript.reloadâ disables all add-ons without reloading
Fixed an error that appeared in the console window at startup
Fixed an issue where the menu name was hidden when the sidebar was narrow in the menu
Fixed an issue where keymap changes could not be saved in add-on settings
Fixed an issue that could not be displayed if there is an empty slot in the slot mode of the pop-up menu
Looks really useful, Iâm so going to buy this addon for my next project. Is there a possibility to auto-assign different material Id for every material in the scene?