Subscriptions are good for some studios, makes it easier to manage finances. Less so for individual users.
I don’t see this as a good move, at least for the individual.
What a lot of you need to realize, its important, is that there is a trend going on that is NOT good for the consumers. Pay attention as its intent is to change the way we look at software. The trend is to change software as a product… into software as a service. Let that sink in.
Once software goes from being a product, and into a service… the whole dynamic changes.
Again, what they are doing is going to benefit studios who need to manage annual cost of software (easier to have subs than constantly request funds for updates/upgrades) and the software makers themselves. The little guy, the individual…whether pro or hobbyist, is not really important at that point.
The argument can be made that subs are more accessible, though that will depend on the context. If you are working on a project and need X software for a month, you can just rent a months worth. However, for annual sub requirements really the only accessible part is the upfront cost…you still pay a lot more in the end. Whats also noticeable is that some software providers following this trend are removing the month to month option, so you ultimately have to commit to bi-annual or annual subscriptions. This ruins the argument for a quick month sub per project.
Ideally, you would want them to offer both perpetual + one time upgrades along with subs for those who need them. This way everyone is happy, but it ultimately gets in the way of turning software from a product into a service, and thus is not used.
So as the consumer, yes you should be concerned. Its really not in your best interest for software to go from being a product to being a service.
Add: For what its worth, Allegorithmic has shown itself to be one of the most pro-consumer companies I have ever seen. While I am personally not a fan of this move (explained above) their attitude so far has been very good.
I do like the idea of combining all substance software into one suite/package, as they really just feed into one another. I also hope Allegorithmic continues to look into other types of software as well, those that can take advantage of nodes and Allegorithmic’s unique approach to design.
For example, I would have no qualms see Allegorithmic take on making a 3D modeling, UV and texturing application that targets Game Dev from the ground up. Every other major 3D modeling application started with the target of film or product design. I think game dev deserves to have its own DCC application built from the ground up with game dev in mind. Mix in some of XSI’s node based modeling (Allegorithmic can do this!) features and you have a solid replacement for the much loved XSI.