well no im not jerking your chain. I use blender to do models then convert them over to dxf and sometimes put them in lightwave and set up the uv texture. I really hate to do models in lightwave its way to slow even with my fast computer. so i do modeling in blender then covert them over. To tell you the truth I thought most people do this if not they should try it, it has saved me a hell of alot of time.
As far as making you a model i would love to. if you going to do it for blender, blendergame can’t handle that many polys maybe not over 500 but i would still love to make you the model email me at [email protected] with the concept art and i will see what i can do.
As far as the Mod for serious sam 2 . the team Cazmod started out making the mod for serious sam 1 . but we were slow about doing things and decided to make the switch to 2. which isnt really that much harder. Our mod is going to consist of new weapons, new models (enemies , players) as well as new maps and textures and sounds. a full conversion mod. we are still decideing if its going to be single player mod or multiplayer mod only or both. The site is kind down but will be up in a week or two hopefully. www.mecha.us
The process goes like this
the story line is made
then the concept artist makes sketches
me and another guy make the models (i use blender) he uses lightwave)
then we send the models to the animator and uv skiner guy
then there imported into the game through i belive lightwave !!!
code is change for that specific model.
then presto working model