[almost SOLVED] keyboard troubles in 2.68a (was ok in previous releases)

They’re named constants for a reason - they are likely / susceptible to change. In future reference them from the API.

Time to jump into this again… I am working on something for this weeks game making challenge and I seem to have hit the key sticking issue a couple times in testing my game in 2.69 RC3 OS X x86_64.

Anybody else still hitting this or hitting it again?

import bge
s = bge.logic.keyboard.events[115]
w = bge.logic.keyboard.events[119]
q = bge.logic.keyboard.events[113]
e = bge.logic.keyboard.events[101]
print(s,q,w,e)

#cant get them all to a 2, give it a try, which version works with this code?

Edit: disregard- keyboard just cant handle it, works fine on laptop.
import bge

s = bge.logic.keyboard.events[115]
w = bge.logic.keyboard.events[119]
q = bge.logic.keyboard.events[113]
e = bge.logic.keyboard.events[101]
print(s,w,q,e)

#cant get them all to go 2, and sometimes it give pulsing 2’s, any version this code works?