Alpha Blues

Greetings,

I’ve been using blender for a few months now, and gotten used to blender (2.49).

Currently I am working on an simple animation for my basics of 3D course.

Now I have a small issue.
I have a scene with some banners:
these banners should look a bit “worn” due to, forexample, moths.
I made a simple placeholder textures on the banners to see the results, but so far I have been out of luck in doing it properly: Apparently the alpha map also makes the back wall transparent, and causes you to be able to see through the entire wall.

How would I got about to correct this so that the texture is transparent, but the wall in the back would atleast show? see attachments.

Attachments



Hi,

I looks as if you need to click the ZTrans button in the Links and Pipeline Panel.

http://www.blender3dclub.com/NewStory4/grab14.jpg

Also here is an excellent tutorial on how to do the transparency:

http://www.blender3dclub.com/index.php?name=News&file=article&sid=12&theme=Printer

Enable TraShadow on the wall material as well, otherwise the you get shadow from the banner geometry only not the alpha.

Thanks :slight_smile: those tips worked!