Greetings,
I’ve been using blender for a few months now, and gotten used to blender (2.49).
Currently I am working on an simple animation for my basics of 3D course.
Now I have a small issue.
I have a scene with some banners:
these banners should look a bit “worn” due to, forexample, moths.
I made a simple placeholder textures on the banners to see the results, but so far I have been out of luck in doing it properly: Apparently the alpha map also makes the back wall transparent, and causes you to be able to see through the entire wall.
How would I got about to correct this so that the texture is transparent, but the wall in the back would atleast show? see attachments.



those tips worked!