furgonetta
(furgonetta)
December 15, 2016, 11:31pm
1
Hello everyone, I’m trying to do an animation with drawings from Krita.
Add plans in the scene with ADD> MESH> Images as Planes, with these settings
and this is the result of the screen nodes.
The problem is that in the process of rendering I get a shadow specified by the plan, not the texture
What am I doing wrong?
You can help me?
THANK YOU
JA12
(JA12)
December 16, 2016, 12:41am
2
You didn’t include the image you imported so no, can’t help.
BiggR
(BiggR)
December 16, 2016, 7:56am
3
ensure that the transparent node is set to RGB 1:1:1 (i.e. full white). Other than that there is not a lot we can do without the images and/or blend file.
Jamie_B
(Jamie B)
December 16, 2016, 10:01am
5
This image has no alpha channel. it is an 8-bit grayscale image with just B+W color data
You need to erase the Black sections
Photox
(Tim Gregory)
December 16, 2016, 10:05am
6
It’s a jpeg which does not contain alpha, you need .png with alpha:
This is you bike as a png with alpha:
which looks like this in blender with your nodes
Jamie_B
(Jamie B)
December 16, 2016, 10:10am
7
@Photox - haha, you beat me to it, i was just about to upload an edited .png until i saw your post
furgonetta
(furgonetta)
December 16, 2016, 10:32am
8
sorry, but the picture I uploaded is a png
attach image preview
I do not know why it has become jpg.
furgonetta
(furgonetta)
December 16, 2016, 10:37am
9
this is the screenshot GIMP
furgonetta
(furgonetta)
December 16, 2016, 11:04am
10
this is the file png exported gimp
JA12
(JA12)
December 16, 2016, 11:23am
11
The image itself is fine
So there must be a problem in the scene setup or settings then.
furgonetta
(furgonetta)
December 16, 2016, 12:14pm
12
Test Shadow.blend (901 KB)
this is the file blender
JA12
(JA12)
December 17, 2016, 1:10am
13
You have ambient occlusion enabled in world properties, that’s the most likely culprit.
Test Shadow_ja12.blend (295 KB)