Hi
I tried to use a mapping with an alpha channel. How can I activate the alpha in the viewport? If I use the regular type “Game”-“Blender multitexture Materials” the alpha does not appear. If I change the display type to “Blender GLSL Materials” it works.
Is that normal? Nothing mentioned like this in the blender wiki
http://de.wikibooks.org/wiki/Blender_Dokumentation/_Tutorials/_Texturen/_AlphaTransp
Thanks in advance
Hilmar