I am just wondering how to make filters such as glare override the alpha channel of an image?
If I render an object, then go to the compositor and use an ‘Alpha Over’ filter to put the object over a background image, then add a glare filter to the rendered object, the glare effect only appears on the alpha areas and doesn’t ‘bleed’ over onto the background image.
Does anyone know how I can stop the alpha channel cutting off the extents of the glare filter?
Thanks in advance.