Greetings I’ll get straight to the point!
Is it possible to render alpha layer while respecting the refractions from the HDRI?
Situation
I want to just have a good cutout of alpha of a water splash while retaining the lighting placement and the HDRI because by not having the lighting from the scene, it makes the water look very black/grey/dark.
Reference
In Redshift, there is an option called “Refraction Affects Alpha Channel” and was wondering if it is possible to replicate this in Blender.
This problem seems to require an appropriate solution depending on the situation you are trying to use.
I think the only basic support is the Film setting.