So I’ve been playing around with texturing. My end goal is going to be something like chalk or grease pencil on polished stone. I don’t have a clue how to do the latter so I’ve been fiddling a bit, and I found something that seems really strange.
I’ve got this stone thing here, and it’s working ok:
Then I try to add an image texture on top of that. So far it’s just a 30 second gimp doodle that I’ll later replace with an actual design and all. Since I don’t want the drawing to be reflective, I hit the invert ray mirror button and:
The non-white parts of the image go to full-reflect, ignoring the alpha channel in favor of what the image looks like in the texture preview if I DON’T hit the alpha button.
Am I just not understanding how this is supposed to work, or is this some kind of bug?
Here’s the material setup: