The only way to solve this, is rendering separated, and using maps, etc. Will take lots of time.
My question, since the 2d images, are mapped in planes, and this planes got alpha value of 0, how can I fix this type of stuff when rendering with other material reflection ?
No need to apologize! I thank you for your time and answer
Actually, its allways nice to post the answer to common problems.
Hopefully, this will help someone in the future =D
Wait! That’s an alpha mapped plane? (my connection couldn’t download your file…damn wireless). Try enabluing the TraShado button in the shaders tab for the mirror material and see if that works. RayTrans does worked for alpha mapped geometry, just not alpha effects such as halos. Also, turn off specular for the alpha mapped planes so their alpha channels can’t show specular reflection. That line you’re seeing is almost certainly the shadow of the plane and will properly cast the shadow of the texture when trashado is enabled for the receiving (mirror) material.
Hum ok! I’ll try that! I will update this msg back in a few seconds…
The 'TraSha" was already tested, etc, but not the SPEC one, I supose.
…after a few tests…
No, it just works if disabling “Ray Transp” for the monkey head.
The base plane /the plane/ whos reflecting, both, Monkey and Alpha
mapped Plane, gets that line (or actually the plane alpha).
If disabling Ray Trap, for the monkey head material, the plane reflects fine