Alpha map modelling

I want to apply a texture with an alpha map to a single plane and have it clipped in order to have it modelled according to the texture.

Is this possible in blender right now?
Are there any scripts for this?

Thanks in advance.

P.S.:I know to render it, I just would like to know how to model it quickly within a subdivision ratio. It this doesn’t exist it would be a cool script to generate…

i normal render or cycles render?

and are you talking about a plane or different shape here ?

there is already a script to fit an image to a plane !

happy 2.6

Thanks for your reply.
But I think I wasn’t very clear.:frowning:

What I meant was to transform the mesh. Not just the render.
Imagine I have a white triangle inside a png with an alpha map.
Imagine I have a simple square plane.
Is it possible to aply the png triangle texture and transform the square plane into a triangle?
Is there any script for this?:eyebrowlift2:

Your best approach is some external processing first. Don’t use a texture with an alpha. Take that same alpha image and trace it in a vector program to produce a SVG file. Then import that SVG file as a curve and extrude it up to the height you need.

Atom,

You had a great idea.
Seems a nice aproach in fact.
I will see if it works.
Thank you.:yes: