The title pretty much says it all. I have asked questions about how to alpha map polygon hair in the blender render engine, but I’m trying to switch to cycles now. So, how do I alpha map polygon hair in cycles render?
I don’t think I added enough detail but that is pretty much it.
Thank you very much this worked!
The hair strand i am using already has color to it. How do I change that color in blender?
I was able to do it on blender render, can I do that in cycles?
Is it something like this that you’re looking for?
The material node group can tint your hair strand texture with a simple color or a texture for a less uniform result. (I use the same node setup than Vilano to deal with the alpha channel of the leaf texture, it won’t be hard to see where to plug the tinting node group.)

