I have two textures with transparency overlaying on top of each other (the hair, as a multiple alpha overlay) via Material nodes. At first the overlay would not display correctly (one texture would cancel the other out), which I solved following this thread.
I solved the problem in the viewport, however when I render the image the alpha textures again display incorrectly:
Playing with the material settings did not change the rendered result. I’m not sure how to go about solving this - any help is appreciated and thank you!