Hi! I’ve a problem with the alpha textures… to be more precise, I’ve a only shader with two submaterials that I applied a different number of textures in the channels.
These textures are png with alpha value applied.
So, I created a group of vertex for the material Eyes that including the skin withouth the faces for the mouth and a groupo of vertex for the materials Mouth that including the two faces withouth the skin and eyes.
I actived the buttons “Use Alpha” in Map Image, ZTransp in Links and Pipeline and in the Map to the DVar value is 0.


When I rendering, this is how appeare the image:
There is a kind of patch around the mouth… why??? :eek:


