Hello, community.
It seems that shadows produced by alpha textures have strange appearence. Please look at the images attached.
When i use ZTransp off i have correct shadows but wrong tree-rendering.
And vice-versa when i use ZTransp shadows have some strange light areas.
You can download this test-scene from here:
http://karpena.googlepages.com/alpha-shadow-test.blend
Can someone give any advice of how can i overcome this?
Thank you for any feedback.