is there any way i can shadow alpha textures in the game engine every time i try it it just turns out to be a large plane
should be possible with a shader, but it would probably be a lighting shader, and i don’t see a lot of those floating around …
martinsh may be able to help you [he’s viewsing this thread xD]
there was a build of 248 that could do it, imma see if i can make a 2.5 build that can. tell me your OS and i’ll try and compile it, if i get the time.
you can do it yourself, the thread’s here:http://blenderartists.org/forum/showthread.php?t=155904