I can see transparant effect at solid view.
my texture is png. so I use removed to transparent spot.
you can see that left at the image.
But render view is not.
Why is it this showing?
thanks in advance
From the image, there seems to be alpha.
Make sure the image contains alpha.
If there is no information in the alpha value, it is white (opaque).
If you have alpha, use colorlamp to adjust the alpha value
I think you’re using the EEVEE settings.
And if there is a transparent area in the PNG image, alpha is included.
I don’t think I saw it in detail.
Maybe it’s a setup problem.
For me, alpha works with that setting.
I don’t know the problem with the attached image.
gds.blend (190.0 KB)
Check the attached file
Add…
I can’t find an option to cause the same problem using the attached file.
I don’t know why
Maybe check if something is wrong with the UV mapping? The node setup might be correct but the texture is being displayed somewhere else in the map
You may try to toggle back face culling (i’m unsure about the settings in 4.2)
@Okidoki
well I checked that but it was not.
Anyway thanks for answer
@qoppamist
UV mapping is OK. I just want to add transparant effect at UV mapping.
BTW. Thanks for answer.