Is this possible? The shadow works correctly if i set the Spotlamp to Raytrace. However switching to Buffer Shadows ( tried Deep, Irreular etc.) simply displays the objetcs shadow without taking the alpha texture in consideration. Is there any way to achieve this?
So if i understand correctly, you dont want the transparent parts of your texture to cast a shadow? If so, this may help:
es and I know how to do this already but I want to know if it is possible with Buffer Shadows instead of Raytrace Lights. I will post this in the lighting sectzion as well.