Okay, here’s my problem this time. I’m trying to render out a scene featuring the character in the picture below (I do apologize about the incomplete render as well). And right now, I’m currently just testing out how it’ll render out (I have yet to rig (Which I suck at) and I’m noticing these black voids were the transparency of the hair textures are supposed to be (as can be seen in the picture below):
Is there any way to actually fix that? Because I have the option to receive shadows from transparent objects enabled on the meshes. It doesn’t work with it either.